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Gaming Companies in Glasgow: 60 Active Firms (2026)
Gaming companies in Glasgow develop, publish and support digital games and interactive entertainment across the city region.
Commercial demand tends to split between original game creation, publishing and production services, and adjacent interactive media work for business clients. Consumer-facing studios usually sell through digital distribution, subscriptions, downloadable content or work-for-hire publishing arrangements, while B2B teams take on art, engineering, testing, porting, localisation or experiential media briefs. Engagements are often project-based rather than subscription-like: a prototype, a production milestone, a port to another device class, or live-operations support after launch. The buyer can be a publisher, an overseas studio, a brand-side marketing team, or a business commissioning interactive content.
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Across Glasgow, 60 gaming companies are actively trading in this cohort, ranging from small independent studios to larger operators with measurable UK revenue. Reported employment totals 67 people, which gives the local base a small formal headcount footprint relative to the number of trading firms. That balance points to a market where founders, contractors and project-based production teams matter, as well as payroll employment. For researchers, the city-region picture is therefore less about a handful of very large employers and more about the number of small studios and service firms sustaining game development, publishing and interactive media work.
Platform access, revenue-share contracts and rights ownership set much of the operating context. Studios and production-service teams need clear treatment of intellectual property, contractor assignments, consumer-facing content rules, age suitability, in-game purchasing and personal information collected through online play. The local market also has a dependency on external commissioning: overseas publishers, larger studios and brand-side clients can influence workflow, payment timing and release calendars. That makes cash conversion and milestone acceptance as important to many Glasgow gaming businesses as audience growth after launch.
Early-commercial studios appear likely to remain a large part of the Glasgow gaming base, with fewer firms moving into scaled publishing or multi-title operations. Work-for-hire and production services tend to offer steadier demand than original intellectual property, but they leave studios exposed to commissioning cycles and milestone risk. Consolidation may come through quiet asset purchases, team acquisitions or publishing relationships rather than headline mergers. The better-positioned firms are likely to be those that combine reusable creative technology, repeat client relationships and a defensible catalogue, while keeping payroll commitments aligned with project visibility.
60
Active firms
2026
1
Over £5M revenue
Larger-revenue firm
23
Incorporated since 2022
Newer companies
Key facts
About 1% of the trading cohort reports turnover above £5M (1 of 60 firms) — the rest sits below that revenue band.
38% of the cohort was incorporated since 2022 (23 firms), so a sizeable share is in its first few filing cycles.
Glasgow gaming firms span development, publishing and support work for digital games and interactive entertainment.
The segment sits between creative production and software-enabled media, so supplier needs can resemble both studio production and business software buying.
Business models tend to split between owned game IP, contracted studio work, and production or live-support services.
Founder-led buying processes are likely to matter for smaller creative and production firms, while larger employers can look more like conventional media-software accounts.
Top Glasgow gaming companies
BLAZING GRIFFIN PICTURES LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsProduces feature films and television content, provides post-production services for film and TV, and develops narrative-driven video games for PC, console, mobile, and XR platforms, including…
Serves B2B entertainment clients, including global IP holders, emerging creators, film and television producers, and studios seeking game development, feature film production, or high-end…
Financial Health
WeakWeak · 0% CAGR over 4y
Location
Tentacle Works Ltd
Trajectory
2y · 2024–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
DistressedDistressed
Location
NEON WAVE STUDIOS LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StrongStrong
Location
Pac Genesis Limited
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StrongStrong
Location
LONG ROAD GAME STUDIO LIMITED
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StrongStrong
Location
HYDRA STUDIOS LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsProduces CGI game trailers, cinematic cutscenes, commercials, title sequences and short‑form narrative films for the entertainment industry, providing directing, animation and visual effects…
Serves B2B entertainment clients, especially video game studios and publishers, alongside brands or agencies commissioning commercials, title sequences and short-form narrative content.
Financial Health
StableStable · 0% CAGR over 4y
Location
Chunk Ideas Limited
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsDesigns and develops digital products including mobile apps, games and interactive platforms for broadcasters, charities and organisations. Projects include children’s social apps, TV show companion…
Serves B2B, public-sector and charity clients, including broadcasters, children’s media teams, entertainment producers, healthcare/pharma organisations and research charities seeking interactive…
Financial Health
StrongStrong · Hiring · 9% CAGR over 4y
Location
SONIK POCKET LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · -42% CAGR over 4y
Location
VALEHAMMER STUDIO LTD
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · 0% CAGR over 4y
Location
Tub Club Games Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StableStable · 0% CAGR over 2y
Location
MURDEROUS PURSUITS GAME LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed
Location
9particle Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
WeakWeak · Hiring · 41% CAGR over 2y
Location
MIDETK LTD
Trajectory
2y · 2023–NowFinancial Health
Insufficient historyInsufficient history
Location
RED NOUGHT LIMITED
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
HealthyHealthy · 0% CAGR over 1y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsCreates 3D digital assets and visual content for games, film, television and interactive applications. Produces 3D models, photogrammetry-based assets, offline renders, and real-time content for…
Serves businesses and project teams in games, film, television, software and engineering that need 3D, AR/VR or photogrammetry assets.
Financial Health
StableStable · 0% CAGR over 4y
Location
Software Is Us Ltd
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak
Location
CARPET PRODUCTIONS LTD
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsOperates an esports organisation focused on MMO and RPG games. Manages competitive gaming teams, produces online guides, articles and game databases, streams gameplay content, and sells branded…
Sells mainly to consumers in MMO and RPG gaming communities, especially World of Warcraft players seeking guides, tools, streams and esports content. Also serves fans who buy memberships and…
Financial Health
StrongStrong · Hiring · 6% CAGR over 3y
Location
SW COMPUTING LTD
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
Nexa Soul Ltd
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
Mg Group Scotland Ltd
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
INCALCANDO LTD
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
Screen Burn Interactive Limited
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
HealthyHealthy · -76% CAGR over 3y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · -64% CAGR over 4y
Location
HEXTERION LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak
Location
RELENTLESS GAMES LIMITED
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
PARTICKHILL GAMES LIMITED
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
TWIN REALMS DEVELOPMENT LIMITED
Trajectory
2y · 2024–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
DistressedDistressed · 0% CAGR over 1y
Location
STACKING CHAIRS LIMITED
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed · 0% CAGR over 2y
Location
CHIMERA TALES LTD
Trajectory
5y · 2021–NowFinancial Health
Insufficient historyInsufficient history
Location
RECTANGLE LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak
Location
ROBOLORE LIMITED
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
FUREAI LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StrongStrong
Location
FRANCIKNOW LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
No Code Studio Limited
Trajectory
4y · 2019–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StrongStrong
Location
BLAZING KEEP LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy · Hiring · 17% CAGR over 4y
Location
CROWDGLOW LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy · 0% CAGR over 4y
Location
Go-You Ltd
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
NATTA LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StrongStrong
Location
RVUK Ltd
Trajectory
4y · 2023–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed
Location
FT MUSIC PUBLISHING LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StrongStrong
Location
KOOKABURRA GAMES LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
THE HIGH PERFORMANCE PT LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed
Location
PERSON OF INTERESTS LTD
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
3FINERY LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
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How Glasgow gaming companies work and how to sell to them
What they do
Glasgow gaming companies usually monetise through a mix of original intellectual property, commissioned production and post-release support. Original-title studios earn from upfront sales, platform revenue shares, downloadable content, in-game purchases or publishing advances, while service-led teams charge for defined work packages such as art production, porting, testing, localisation and engineering support. Pricing is commonly tied to milestones, sprint capacity or retained production cover rather than a pure subscription. Margins depend on reuse: proprietary tools, repeatable pipelines and catalogue assets can reduce delivery risk, but many firms still carry lumpy revenue because receipts follow publisher sign-off, launch timing or client acceptance.
Who they sell to
Most sell either to consumers through digital channels or to business buyers commissioning game-related work. B2B customers tend to include publishers, larger studios, agencies, education bodies and brand-side marketing teams that need interactive content or specialist production capacity. The buyer is often a producer, head of production, publishing lead, creative director, CTO or procurement manager, with finance involved when milestone schedules or rights ownership are material. Smaller briefs may close through founder-led relationships and referrals; larger co-development, public-sector and brand projects tend to involve formal scopes, pitch materials, legal review and a sales cycle measured in weeks or months.
What they buy
Most Glasgow gaming firms tend to spend on production tooling, talent and distribution support before general corporate software. Common needs include game-development middleware, source control, build management, testing infrastructure, crash reporting, analytics, cloud hosting, payment operations, customer support and community management systems. Service studios also buy project management, time-tracking, finance, contract management and pipeline tools that help evidence delivery against milestones. Outside software, they often use freelance art, audio, animation, localisation, legal, accounting, tax-credit advisory, recruitment and marketing services. Security and privacy support become more relevant where online play, user accounts, telemetry or payments are part of the product.
Why and how to sell to them
Gaming buyers tend to evaluate suppliers when a project moves from prototype to production, a publishing deal is signed, a title approaches launch, or a live game starts to expose operational gaps. Funding events, senior production hires, new platform targets and sudden contractor recruitment can also signal intent. The practical pain points are cash conversion, milestone slippage, QA load, audience acquisition, rights management and keeping specialist staff utilised between projects. Outbound that works is usually specific to the production stage: reduce acceptance risk, shorten porting or testing cycles, improve visibility for producers, or make finance and legal processes less fragile around client sign-off.
How this list is built
Data sources
This list is built from UK Companies House filings, XBRL accounts data, and semantic analysis of each company's public website. Revenue and headcount figures come from the most recent filed accounts; where the company has not filed, values are estimated using a model trained on filed history and peer benchmarks and are labelled as estimates.
Classification
Rather than relying solely on SIC codes, Firmbase classifies each company semantically: the company's website is crawled, an AI model reads what the company actually sells, and the company is placed into the relevant industry and subsectors. SIC codes are used as one signal but not the only one. This means a company that registered under a generic SIC code but pivoted into (for example) fintech is correctly identified as fintech, not as its original SIC category.
Freshness
The underlying company data is refreshed from Companies House continuously; filings appear in the list within days of submission. The curated list ordering is regenerated when the underlying data moves meaningfully (company count changes by more than 5%, a new company enters the top-ranked segment, or the filed-revenue numbers for the top firms change). You can see the last-updated timestamp near the top of the page.
Also in Glasgow
Related directories
Frequently asked questions
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