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Gaming Companies in Liverpool: 77 Active Firms (2026)
Gaming companies in Liverpool develop, publish and support interactive entertainment and related digital content across the city region.
Buying centres in this Liverpool cohort sit around independent studio production, outsourced art and content work, platform services, live-operations support and games-adjacent technology. Buyers range from consumers reached through digital storefronts to publishers, media owners and business clients commissioning interactive content. The sales motion is usually project-led: prototype funding, milestone-based development, licensing, content packages or continuing community and technical support, rather than large enterprise procurement. Micro-studio economics matter here, with founder-led teams often mixing original IP, work-for-hire and service revenue to manage cash flow between releases.
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Liverpool has 77 actively trading gaming companies in this list, making it a compact city-region cohort rather than a broad national cluster. Reported employment totals 219 people, so the visible labour footprint is concentrated in small teams and founder-managed studios. Revenue scale is thinner: only 1 has reported turnover above £5M, while 15 were incorporated since 2022. That pattern suggests a pipeline with recent formation activity, but with relatively few firms that have yet converted creative or technical work into larger reported turnover.
Age-rating compliance, privacy, consumer-protection duties and IP assignment shape day-to-day practice for Liverpool gaming firms, even where they are not operating under a dedicated sector rulebook. Studios selling direct to players need clear treatment of purchases, refunds, moderation and player communications; service studios need contracts that settle ownership of code, artwork, tools and community assets. The market structure is also gatekeeper-shaped. Access to major distribution channels, approval processes and revenue-share terms can determine whether a small studio reaches customers at all.
Future development appears likely to be uneven. Liverpool’s studios tend to sit close to creative production and technical services, which can support repeat work but leaves many exposed to publisher budgets, platform visibility and release timing. Scale-up scarcity may persist where firms rely on project income rather than owned IP or recurring live-operations revenue. Consolidation is plausible around service providers with dependable delivery capacity, while newer studios may keep using hybrid models that combine client work, original content and community-led monetisation.
77
Active firms
2026
1
Above £5M
Reported turnover
15
Recent incorporations
Incorporated since 2022
Key facts
About 1% of the trading cohort reports turnover above £5M (1 of 77 firms) — the rest sits below that revenue band.
19% of the cohort was incorporated since 2022 (15 firms), so a sizeable share is in its first few filing cycles.
Liverpool gaming businesses sit between software, media production and IP ownership, rather than fitting neatly into a single buyer category.
Studios, publishers and support firms tend to buy technical services, production support, marketing, finance and distribution help.
Payroll size can be a weak proxy for commercial scale where publishing rights, subcontracted production and digital distribution shape revenue models.
Top Liverpool Gaming companies
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDevelops and publishes digital video games for PC and console platforms. Produces titles including pool, chess and poker games such as Pure Pool, Chess Ultra and Poker Club, and collaborates with…
Serves video game players on PlayStation, Xbox and PC, and works with game creators or studios seeking publishing support across major platforms.
Financial Health
StrongStrong · Growing, Hiring · 10% CAGR over 4y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDevelops video games for PC and console platforms, including simulation, action and multiplayer titles. Creates original games and collaborates with partners on interactive experiences and Fortnite…
Serves video game players on PC and Fortnite, including fans of co-op horror, simulation, action-adventure and branded experiences; also works with game and entertainment partners such as Epic Games,…
Financial Health
StableStable · -63% CAGR over 4y
Location
Slug Disco Studios Limited
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDevelops and publishes independent video games for PC and digital platforms. Produces original titles such as strategy and simulation games, manages game updates and community content, and operates a…
Serves PC game players interested in indie strategy, simulation and nature-themed titles, and indie developers seeking a publisher for their games.
Financial Health
StrongStrong · Hiring · 14% CAGR over 4y
Location
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsDevelops and publishes video games for PC, console and mobile platforms. Creates original game titles and provides contract game development services, including concept development, asset creation,…
Sells to consumer gamers on PC, console and mobile platforms, and to brands, publishers and platform owners needing outsourced game development support.
Financial Health
StableStable · Hiring · 11% CAGR over 4y
Location
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsDevelops virtual and augmented reality software including the vTime XR cross‑reality social network, vTag 3D avatar messaging app, and Border Bots VR puzzle simulation game for immersive social…
Serves consumers using VR/AR social and messaging apps, plus gamers interested in virtual and cross-world experiences. Also targets major consumer brands seeking ways to engage their communities and…
Financial Health
HealthyHealthy
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDevelops virtual and augmented reality social applications and games. Products include a cross‑reality social network for meeting in virtual environments, a 3D avatar messaging app, and VR puzzle…
Serves consumers using AR/VR social, avatar messaging and VR gaming apps, and partners with major consumer brands seeking immersive channels to engage communities and fans.
Financial Health
StableStable · 0% CAGR over 4y
Location
Onteca Limited
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDevelops video games for console and PC, creating original titles and providing development support on major franchises. Known for Destruction AllStars and collaboration on projects such as Apex…
Serves video game publishers and studios seeking development partners, alongside console gamers for its own action game titles. Partners referenced include major games companies and franchises.
Financial Health
StableStable · -66% CAGR over 4y
Location
SKYHOOK GAMES STUDIO LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsProvides video game development and art outsourcing services for game studios, producing 3D environment, vehicle, prop and character assets, concept art, and level art, and developing original video…
Serves video game studios and publishers in the UK and worldwide that need outsourced art production or extra development capacity, including teams seeking environment, vehicle, prop and character…
Financial Health
HealthyHealthy · Growing, Hiring · 2% CAGR over 4y
Location
Playboss Interactive Ltd
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsDevelops video games as an independent game development studio, collaborating with publishers and industry partners to design, build and deliver interactive digital games for commercial release.
Targets video game publishers and commercial industry partners seeking an independent studio collaborator, with business opportunities aimed at organisations involved in developing and publishing…
Financial Health
DistressedDistressed
Location
Trajectory
4y · 2023–NowFinancial sub-scores
Computed from 4 filingsDevelops video games and interactive entertainment, creating game worlds, gameplay systems and digital titles such as Chess Infinity. Works on game design, development and production for commercial…
Serves video game players and games industry organisations, with messaging aimed at players of its titles and potential collaborators or partners.
Financial Health
WeakWeak
Location
Draw & Code
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsDevelops augmented and virtual reality experiences, interactive games, and immersive installations for brands, events and attractions. Provides XR design, development and research services, including…
Serves global brands, cultural institutions, event organisers and entertainment, automotive, sports and technology organisations seeking an innovation partner for audience-facing immersive and…
Financial Health
StableStable · Hiring · 12% CAGR over 1y
Location
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StrongStrong
Location
SUPER BAD SERIES LTD
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
DistressedDistressed
Location
MIRROR EARTH LTD
Trajectory
3y · 2022–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed
Location
POLY PIGEON GAMES LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
AX GAMES LTD
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StableStable · 0% CAGR over 4y
Location
BETMATE LTD
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsOperates a mobile and web platform offering social sports betting games. Users pay entry fees to enter fantasy football and sports prediction contests, such as match results, goalscorer and survivor…
Targets UK consumers who are football and sports fans, especially adults interested in low-stakes social betting, fantasy football, accumulator-style picks and community prize games via a mobile app.
Financial Health
StableStable · -58% CAGR over 4y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable · 0% CAGR over 4y
Location
RYGA GAMING LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable
Location
KINLINE LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
NOVUS OPTIMUS LTD
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StrongStrong
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable
Location
LUCID TOOLS LTD
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed
Location
DRAW & CODE GAMES STUDIO LIMITED
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StableStable
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable · -68% CAGR over 4y
Location
SOMEWHAT STRANGE STUDIOS LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable
Location
LUCIDNET LTD
Trajectory
4y · 2022–NowFinancial Health
Insufficient historyInsufficient history
Location
FINGERSNAP LTD
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
HealthyHealthy
Location
DIGITAL PINE STUDIOS LIMITED
Trajectory
5y · 2019–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 1y
Location
Crussel.Net Limited
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
KINGSMAN SOFTWARE SOLUTIONS LTD.
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak
Location
Scenegraph Studios Ltd
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StrongStrong · Growing, Hiring · 7% CAGR over 4y
Location
KnuckleBuster Games Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StableStable
Location
HeyAudioJack Ltd
Trajectory
4y · 2023–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
WeakWeak
Location
VMSW DEVELOPMENT LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 5y
Location
POWER-UP GAMES LIMITED
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed · 0% CAGR over 2y
Location
APPLECART ENTERTAINMENT LIMITED
Trajectory
5y · 2019–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
Radic Creative Ltd
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
RUVALO STUDIOS LTD
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed
Location
MVP GAMES LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
ECOMMERCE FLY LTD
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StableStable
Location
NATTERJACK GAMES LIMITED
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
TAMANEGI COLLECTIVE LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
PROJECT GAME CHANGER LIMITED
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · -60% CAGR over 5y
Location
Full On Gaming Limited
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
MEGAEGGZ LTD
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed
Location
Cave of Programming Ltd
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy · 0% CAGR over 4y
Location
Fulfill Learning Limited
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
YAKKR LIMITED
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed · -78% CAGR over 3y
Location
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How Liverpool Gaming companies work and how to sell to them
What they do
Liverpool gaming firms usually monetise through a blend of original game sales, commissioned development, outsourced creative production, licensing and ongoing support. Consumer-facing studios depend on storefront revenue, downloadable content, in-game transactions or community-funded releases, while service-led firms price around milestones, day rates, content packs and support retainers. Project scope tends to matter more than seat count: a prototype, art package, porting job or live-operations contract may be bought as a defined workstream, with cash collected against delivery points rather than a classic annual software subscription.
Who they sell to
Commercial conversations usually involve producers, founders, studio heads, technical directors and commercial leads, rather than large procurement teams. Consumer titles sell through digital distribution and community channels, but B2B work is often won through publisher relationships, media-owner briefs, agency partnerships and referrals from other studios. Typical buyers want evidence of shipped work, delivery discipline and genre fit before they discuss price. Sales cycles can be short for a discrete asset or QA task, but longer where a buyer is funding development, taking a licence or relying on the studio for ongoing community and release support.
What they buy
Most gaming firms tend to spend on tools and services that keep production moving and reduce release risk: cloud hosting, build and deployment tooling, source-control support, QA testing, localisation, audio, art outsourcing, analytics, player-support workflows and community moderation. Founder-led studios also buy accounting, payroll, tax, legal drafting for IP ownership, employment contracts and grant or funding advice. As they move closer to launch, demand often shifts towards performance marketing, customer support, payment operations, fraud controls and reporting that links player behaviour to revenue.
Why and how to sell to them
Pain is usually clearest around cash flow, delivery uncertainty and audience acquisition. Gaming buyers tend to evaluate suppliers when a project is greenlit, a release date is fixed, a publisher milestone is missed, hiring starts for a new production phase, or a live title begins to need support outside normal studio hours. Outbound works better when it is tied to those moments: reducing rework before certification, protecting ownership of creative assets, shortening test cycles, improving player support, or giving founders a cleaner view of burn, receivables and launch spend.
How this list is built
Data sources
This list is built from UK Companies House filings, XBRL accounts data, and semantic analysis of each company's public website. Revenue and headcount figures come from the most recent filed accounts; where the company has not filed, values are estimated using a model trained on filed history and peer benchmarks and are labelled as estimates.
Classification
Rather than relying solely on SIC codes, Firmbase classifies each company semantically: the company's website is crawled, an AI model reads what the company actually sells, and the company is placed into the relevant industry and subsectors. SIC codes are used as one signal but not the only one. This means a company that registered under a generic SIC code but pivoted into (for example) fintech is correctly identified as fintech, not as its original SIC category.
Freshness
The underlying company data is refreshed from Companies House continuously; filings appear in the list within days of submission. The curated list ordering is regenerated when the underlying data moves meaningfully (company count changes by more than 5%, a new company enters the top-ranked segment, or the filed-revenue numbers for the top firms change). You can see the last-updated timestamp near the top of the page.
Also in Liverpool
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Frequently asked questions
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