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Gaming Companies in Cardiff: 70 Active Firms (2026)
Gaming companies in Cardiff develop, publish and support interactive entertainment software for users and enterprise clients across the city region.
Buying centres tend to split between consumer entertainment teams, platform-facing production services, and business clients commissioning interactive content or support. The usual buyer is either a publisher or platform customer looking for development capacity, a consumer audience reached through digital distribution, or an enterprise customer treating games capability as software, content, and engagement infrastructure. Engagements are often project-based at the outset, with follow-on work around testing, live operations, monetisation, art production, and content updates. The Cardiff profile reads more like an SME studio market than a large-publisher cluster: specialist teams, multi-disciplinary production groups, and service-led studios sit alongside companies trying to build owned intellectual property.
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Cardiff has 70 gaming companies actively trading, giving the city a compact but visible games-software cohort rather than a broad national-scale cluster. Reported employment totals 116 people across firms that disclose headcount, so the footprint is still concentrated in small studios and owner-managed production businesses. That shape is consistent with a market built around development, art, testing, publishing support and ongoing content work, where a handful of client wins or platform relationships can alter the commercial profile of individual firms without changing the overall city picture very much.
Consumer-facing game studios operate in a market shaped less by a single sector regulator than by distribution rules, content expectations and commercial gatekeeping from platforms and publishers. Work for business customers has a different risk profile: contracts tend to turn on delivery milestones, intellectual-property ownership, licensing, testing obligations and support commitments. Studios handling player accounts, payments or community features also carry privacy, safety and moderation considerations, even where the company’s formal activity looks like software development. For Cardiff firms, that leaves a fairly mixed operating environment: creative risk on owned titles, delivery risk on client work, and channel risk where access to audiences depends on third-party platforms.
Cardiff’s pipeline appears skewed towards early-commercial and specialist studio activity, with fewer signs of revenue-scaled publishers or platform owners. That points to a sector where resilience may come from mixed models: contract development to cover production capacity, owned intellectual property for upside, and support services to smooth project cycles. Consolidation pressure tends to rise when small studios depend on a narrow set of customers or distribution channels, but local clustering can still matter if talent, art production and software engineering circulate across teams. The near-term shape is likely to be uneven rather than linear, with survival linked as much to release discipline and cash management as to creative output.
70
Active firms
2026
21
Recent incorporations
Since 2022
0
£5M-plus firms
Reported revenue
Key facts
30% of the cohort was incorporated since 2022 (21 firms), so a sizeable share is in its first few filing cycles.
Cardiff gaming companies cover original titles, contract development, technical art, testing and support services.
The local buyer mix includes consumer entertainment software and enterprise-client interactive software.
Independent studios and specialist production teams appear more central to the Cardiff market than very large publishers.
Top Cardiff Gaming companies
Ballistic Moon Development Ltd
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsDevelops video games for console and PC platforms. Operates a game development studio creating titles for PlayStation 5 and personal computers, and publishes information about its game projects,…
Targets video game consumers on PlayStation 5 and PC, alongside prospective employees interested in game studio careers.
Financial Health
StableStable · 0% CAGR over 3y
Location
Cloth Cat Limited
Trajectory
4y · 2023–NowFinancial sub-scores
Computed from 4 filingsProduces 2D and 3D animation for broadcast, film and promotional projects. Develops animated content concepts and pitch materials, provides animation production services, and develops or co-develops…
Serves broadcasters, film and media producers, game studios and publishers, charities, and brands commissioning animation, games or promotional content, from small projects to large productions.
Financial Health
HealthyHealthy · Hiring · 22% CAGR over 3y
Location
Knockback Games Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed
Location
BITBROS-UK LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
GOOD OWL STUDIO LTD
Trajectory
1y · 2024–NowFinancial Health
Insufficient historyInsufficient history
Location
Livevital Ltd
Trajectory
5y · 2020–NowFinancial Health
Insufficient historyInsufficient history
Location
NATIONAL INSECURITIES LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable
Location
BRYN WHEELER FREELANCE LIMITED
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StableStable · 0% CAGR over 3y
Location
WHAT’S ON URBAN LIMITED
Trajectory
3y · 2022–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
StrongStrong
Location
Skyline Studios Games Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed · -50% CAGR over 2y
Location
Black Dragon Studios Ltd
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · Hiring · 14% CAGR over 3y
Location
SWYPE GLOBAL LTD
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StrongStrong · Hiring · 41% CAGR over 4y
Location
GAME SYSTEMS INTERNATIONAL LIMITED
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsOperates a multiplayer play‑by‑mail and online turn‑based strategy game set in Middle‑earth. Provides game management software, runs ongoing campaigns where players control nations, and processes…
Serves individual hobby gamers and small player teams interested in turn-based strategy play-by-mail games, particularly Middle-earth and Lord of the Rings fans.
Financial Health
StableStable · 0% CAGR over 2y
Location
SUGAR CREATIVE STUDIO LIMITED
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsDevelops immersive digital experiences using augmented and virtual reality and spatial computing. Produces mobile apps, interactive storytelling platforms, location‑based XR installations and AR…
Serves global brands, entertainment and IP owners, tourism and cultural organisations, museums, sports bodies, public-sector partners and startups commissioning immersive AR/VR audience experiences.
Financial Health
WeakWeak · -5% CAGR over 3y
Location
FROST9 STUDIOS LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
LOST TIGER STUDIO LTD
Trajectory
2y · 2024–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
StableStable · 0% CAGR over 1y
Location
ADNOVATION GROUP LTD
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
StrongStrong
Location
Rhimic Limited
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
KRAXON PUBLISHING LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable · 0% CAGR over 4y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
Everae Limited
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
DZS SOLUTIONS LTD
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
StableStable
Location
MEMORY LANE GAMES (UK) LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
ANYTHING NOSE PRODUCTIONS LTD
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
GAIN LOYALTY LIMITED
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
StableStable · Hiring · 32% CAGR over 4y
Location
INTERNET SUPERMARKET LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · 0% CAGR over 4y
Location
CYTOCHROME GAMES LIMITED
Trajectory
2y · 2024–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
DistressedDistressed
Location
Circle Above Ltd
Trajectory
2y · 2024–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
HealthyHealthy · 0% CAGR over 1y
Location
Born In A Storm Ltd
Trajectory
3y · 2023–NowFinancial sub-scores
Computed from 3 filingsFinancial Health
DistressedDistressed · 0% CAGR over 2y
Location
WALES INTERACTIVE LIMITED
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsDevelops and publishes independent video games and interactive film titles. Produces narrative‑driven, horror and action games for PC, consoles, virtual reality and mobile platforms, and collaborates…
Serves B2C video game and interactive film players on PC, PlayStation, Xbox, Nintendo Switch, iOS, Android and VR platforms, particularly fans of indie horror, narrative and genre titles.
Financial Health
HealthyHealthy · Hiring · 13% CAGR over 3y
Location
HANGRY ANIMALS LTD
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
DistressedDistressed
Location
Savery Entertainment Ltd
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
HealthyHealthy · 0% CAGR over 3y
Location
Games By Harvey Cyf.
Trajectory
2y · 2025–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
StableStable
Location
DAY TRIP MEDIA LIMITED
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy
Location
CRYSTAL SQUID LIMITED
Trajectory
4y · 2022–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
WeakWeak
Location
RCD SOFTWARE LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak
Location
Simply-Apps Ltd
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
FlikClip Limited
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · 0% CAGR over 4y
Location
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy · Hiring · 32% CAGR over 4y
Location
Mobimi Games Ltd
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
Valley Pc Limited
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · 0% CAGR over 5y
Location
JAM CREATIVE STUDIOS LTD.
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsDesigns and produces immersive digital experiences for museums, heritage sites and attractions, including augmented and virtual reality applications, interactive installations, projection mapping,…
Sells to museums, heritage sites, visitor attractions, public sector bodies and education-linked organisations seeking immersive digital experiences for visitors and learners. Targets interpretation,…
Financial Health
StableStable · 0% CAGR over 4y
Location
Mole Software Limited
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
HealthyHealthy · Growing · 0% CAGR over 4y
Location
Trajectory
5y · 2020–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed
Location
Spoonvfx Ltd
Trajectory
2y · 2023–NowFinancial sub-scores
Computed from 2 filingsFinancial Health
StrongStrong
Location
EPITECH SOLUTIONS LTD
Trajectory
5y · 2021–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
WeakWeak · 0% CAGR over 4y
Location
Pill Bug Interactive Limited
Trajectory
5y · 2022–NowFinancial sub-scores
Computed from 5 filingsFinancial Health
DistressedDistressed · 0% CAGR over 4y
Location
SEAFRONT GAMES LIMITED
Trajectory
1y · 2025–NowFinancial Health
Insufficient historyInsufficient history
Location
Evil By Design Ltd
Trajectory
4y · 2021–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed
Location
United We Are Ltd
Trajectory
4y · 2024–NowFinancial sub-scores
Computed from 4 filingsFinancial Health
DistressedDistressed
Location
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How Cardiff Gaming companies work and how to sell to them
What they do
Cardiff gaming businesses typically earn revenue through a mix of work-for-hire development, art and production services, testing, porting, live support and owned-title income. Service work is usually priced through fixed milestones, day rates or retained capacity, while owned intellectual property depends on digital sales, platform royalties, downloadable content, in-game purchases or licensing. Some studios also adapt game capability for training, marketing, education or simulation briefs, where the product looks closer to interactive software than consumer entertainment. Cash flow can be uneven: production costs arrive before launch receipts, and client-funded work may subsidise riskier internal development.
Who they sell to
Most sales are to publishers, platform teams, agencies, education or training buyers, and other studios needing overflow capacity. On consumer titles, the audience is indirect and reached through digital storefronts, so the commercial buyer may be a publisher, platform account team or marketing partner rather than the player. Decision makers tend to include studio heads, producers, technical directors, heads of content, marketing leads and procurement teams for business or public-sector work. Contract values are usually scoped around deliverables rather than seats; sales cycles run from quick scoping calls for testing or art packages to longer publisher, agency or public-sector procurement processes.
What they buy
Gaming firms tend to spend on tools and services that keep production on schedule: project management, source control, build pipelines, cloud hosting, analytics, crash reporting, QA, localisation, audio, art outsourcing and community moderation. Studios with consumer releases may also buy user acquisition, payment processing, fraud prevention, age-appropriate design advice, privacy support and player support operations. Service-led teams often need CRM, proposal tooling, resource planning, project accounting, insurance, legal support for intellectual-property terms, and recruitment help for engineers, producers and artists. Smaller Cardiff studios usually prefer vendors that can fit project cash flow rather than impose annual enterprise commitments.
Why and how to sell to them
Commercial intent tends to appear when a studio wins a publisher contract, starts hiring production staff, moves from service work into owned intellectual property, prepares a consumer launch, or adds live operations after release. Pain points are practical: slip risk, QA backlogs, platform certification, cash timing, founder bandwidth, and proving performance without a large finance or operations team. Outbound works better when it links to a current production event and reduces delivery risk, rather than treating gaming as a generic creative vertical. Credible angles include lowering rework, shortening test cycles, improving revenue visibility, protecting player data, and making project margins easier to track.
How this list is built
Data sources
This list is built from UK Companies House filings, XBRL accounts data, and semantic analysis of each company's public website. Revenue and headcount figures come from the most recent filed accounts; where the company has not filed, values are estimated using a model trained on filed history and peer benchmarks and are labelled as estimates.
Classification
Rather than relying solely on SIC codes, Firmbase classifies each company semantically: the company's website is crawled, an AI model reads what the company actually sells, and the company is placed into the relevant industry and subsectors. SIC codes are used as one signal but not the only one. This means a company that registered under a generic SIC code but pivoted into (for example) fintech is correctly identified as fintech, not as its original SIC category.
Freshness
The underlying company data is refreshed from Companies House continuously; filings appear in the list within days of submission. The curated list ordering is regenerated when the underlying data moves meaningfully (company count changes by more than 5%, a new company enters the top-ranked segment, or the filed-revenue numbers for the top firms change). You can see the last-updated timestamp near the top of the page.
Also in Cardiff
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Frequently asked questions
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